at UT Dallas:
ATCM 4320 - Political Economy of Digital Media
This course investigates interrelations among digital media technologies, economic practices, government institutions, and sociopolitical logics. Topics covered include global industries and supply-chains for digital technologies, intellectual property and copyright, labor and leisure in digital culture, environmental and economic impacts of digital technologies, as well as emerging economies and virtual currencies.
ATCM 4334 - Topics in Critical Media Studies: Nonfiction Web Series
This class functions as a simulation of professional environments in academics, cultural industries, and non-profits allowing students to collaborate in developing critically informed and socially engaged media projects. Specifically, this offering will have students develop, write, and produce a short-run nonfiction web series, consisting of critically-informed videos. The concept and details for the nonfiction web series will be student-driven in consultation with the instructor.
ATCM 2321 - Reading Media Critically
This writing-intensive course explores how to think and write critically about media and society. Throughout the semester, students will refine conceptual tools that allows us to explore, critique, and reimagine the culture we produce and consume through the study of media. We will discuss foundational ideas in critical theory and relate these ideas to current social issues and media productions.
ATCM 3366 - Game Studies I
This course serves as an introduction to vocabularies, frameworks, and arguments in the field of game studies. This course will centrally investigate how games and play are situated phenomena with material conditions, social conventions, cultural meanings, and historical contexts. Students will explore how concepts, theories, and arguments about games and play enable careful examination and reflection on gameplay experiences, practices, and cultures.
ATCM 4395 - Advanced Topics in ATEC: Games and Social Justice
This course investigates how games are always deeply political—both as artifacts of as well as opportunities for reimagining existing socioeconomic, material, and cultural forces. Students will play and analyze a range of games while paying attention to uneven distributions of power, violence, opportunity, and care across individual and structural differences.
ATCM 4366 - Game Studies II: About and Beside Games
In this class, students will explore how games operate as sites to negotiate work and play, equity and fairness, utopia and dystopia, identity and performance, and creativity and competition, among other social practices and values. Media and cultural texts covered explicitly about games will include films, novels, television shows, academic scholarship, and games themselves.
ATEC 4367 - Game Design II
This course uses a rapid prototyping model, where students develop a digital game prototype addressing both a mechanical requirement and a thematic requirement over the course of a week for consecutive weeks. Upon completing the ten prototypes, students choose of their game prototypes to develop further into their final project. More information about the course, including prototype assignments and student submissions, are available at the course blog: Games Like Hotcakes
at UC Davis:
ENL 10C - Literature in English: 1900 to Present
In this class, we explore works in English from the United Kingdom, the United States, Nigeria, India, Singapore, and other spaces of the Anglophone world to construct a broad history of twentieth- and twenty-first-century literature to consider how changes in spatial scales and scale-making bring people, animals, things, and ideas into contact and conflict with each other.
ENL 3 - Introduction to Literature
This is a first-year lower division composition course instructing students on writing through reading, analysis, and critical engagement with works of literature.