at UT Dallas:
ATCM 6381 - Media, Culture, and Economy
This course examines the history of and interplay among economic logics and media technologies and industries. To do so, the course specifically investigates care as a cultural practice, form of knowledge, and disposition in contemporary digital cultures. Readings, projects, and media will explore different theorizations of care and/as work, the monetization and commodification of care, as well as the transformative potential and constraints of care.
ATCM 6378 - Tactical Media
This course provides an introduction to tactical media as simultaneously an interventionist art practice, media practice, and activist practice, from its emergence in the 1990s and tracing along its ever-evolving contours to the present. Students will explore the possibilities of tactical media activism in the era of ubiquitous computing, social media profiles, platform capitalism, bio- and wearable technologies, and autonomous devices.
ATCM 6357 - Virtual Worlds and Communities
This course investigates virtual worlds and communities as practices, relations, and arrangements that are in the midst of becoming—that is, coming into being. Central to the course’s conceptualization of virtuality and worldmaking are insights from queer theory (as queerness offers potential for thinking possibility, sideways, and otherwise to normativity, convention, and socially sanctioned reality) as well as studies of games and play (as spatial and temporal practices of generating and regulating virtuality).
ATCM 6342 - Experimental Games Studio
Experimental Games Studio is a critical production-oriented course interested in exploring how games and toys can be both the platform/medium for and the topic of conceptual, experimental, and politically-engaged art practices. The ultimate aim is for students to create their own game-related experimental art projects, which can include performance art, speculative design, culture jamming, critical modding, and other practices.
ATCM 6336 - Critical Game Studies (formerly ATEC 6342: Game Studies)
Covering both the history of the development of play and game studies as an identifiable academic field as well as contemporary debates regarding the material, semiotic, and socioeconomic entanglements of play and games, this seminar prepares students to produce original academic research that intervenes in the field of play and game studies.
ATEC 6344 - History and Culture of Interactive Media: Social Technologies and Games
This course investigates the material and immaterial technologies, rules, and processes that shape social relations in contemporary digital culture. Through readings from a range of fields, including play and game studies, sociology, history, science and technology studies, and media studies, students will explore how games are social and material technologies as well as how sociality is structured in ways like and unlike games.
ATCM 2321 - Reading Media Critically
This writing-intensive course explores how to think and write critically about media and society. Throughout the semester, students will refine conceptual tools that allows us to explore, critique, and reimagine the culture we produce and consume through the study of media. We will discuss foundational ideas in critical theory and relate these ideas to current social issues and media productions.
ATCM 4320 - Political Economy of Digital Media
This course investigates interrelations among digital media technologies, economic practices, government institutions, and sociopolitical logics. Topics covered include global industries and supply-chains for digital technologies, intellectual property and copyright, labor and leisure in digital culture, environmental and economic impacts of digital technologies, as well as emerging economies and virtual currencies.
ATCM 3366 - Game Studies I
This course serves as an introduction to vocabularies, frameworks, and arguments in the field of game studies. This course will centrally investigate how games and play are situated phenomena with material conditions, social conventions, cultural meanings, and historical contexts. Students will explore how concepts, theories, and arguments about games and play enable careful examination and reflection on gameplay experiences, practices, and cultures.
ATCM 4395 - Advanced Topics in ATEC: Games and Social Justice
This course investigates how games are always deeply political—both as artifacts of as well as opportunities for reimagining existing socioeconomic, material, and cultural forces. Students will play and analyze a range of games while paying attention to uneven distributions of power, violence, opportunity, and care across individual and structural differences.
ATCM 4366 - Game Studies II: About and Beside Games
In this class, students will explore how games operate as sites to negotiate work and play, equity and fairness, utopia and dystopia, identity and performance, and creativity and competition, among other social practices and values. Media and cultural texts covered explicitly about games will include films, novels, television shows, academic scholarship, and games themselves.
ATEC 4367 - Game Design II
This course uses a rapid prototyping model, where students develop a digital game prototype addressing both a mechanical requirement and a thematic requirement over the course of a week for consecutive weeks. Upon completing the ten prototypes, students choose of their game prototypes to develop further into their final project. More information about the course, including prototype assignments and student submissions, are available at the course blog: Games Like Hotcakes
at UC Davis:
ENL 10C - Literature in English: 1900 to Present
In this class, we explore works in English from the United Kingdom, the United States, Nigeria, India, Singapore, and other spaces of the Anglophone world to construct a broad history of twentieth- and twenty-first-century literature to consider how changes in spatial scales and scale-making bring people, animals, things, and ideas into contact and conflict with each other.
ENL 3 - Introduction to Literature
This is a first-year lower division composition course instructing students on writing through reading, analysis, and critical engagement with works of literature.